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Very good! I'm not normally a fan of racing games, so my input here may not be especially helpful, but I enjoyed the game!

The torus shaped track creates very interesting drifting geometries, and having to stay close to the track to keep your vehicle powered keeps the player from simply flying laps, but without feeling too restrictive. I also enjoyed the Low-poly art style, and the colors really stood out to me.

Thanks, all input is useful at this stage!


I went with the torus as it's a built in primative shape and a good test track, but I have plans to make some wildly twisty tracks now that the basic gravity and flight systems are in place.